<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>games on cmyksoda@blog</title><link>https://blog.cmyksoda.cc/tags/games/</link><description>Recent content in games on cmyksoda@blog</description><generator>Hugo</generator><language>en-US</language><copyright>© cmyksoda/jaxi</copyright><lastBuildDate>Sun, 20 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.cmyksoda.cc/tags/games/index.xml" rel="self" type="application/rss+xml"/><item><title>Making Krillion Less Stressful</title><link>https://blog.cmyksoda.cc/posts/krillion-zen/</link><pubDate>Sun, 20 Sep 2026 00:00:00 +0000</pubDate><guid>https://blog.cmyksoda.cc/posts/krillion-zen/</guid><description>&lt;p&gt;Krillion has quickly become my favorite daily game, my favorite of the &lt;em&gt;dles&lt;/em&gt;, if you will. Seven prompts, rarer answers score higher. But there&amp;rsquo;s the clock. Ticking, ever-present, imposing. Stressful. For each prompt you are allotted 25 seconds, and personally, this makes the game a tad less fun. Don&amp;rsquo;t get me wrong, I fully understand that this is part of the difficulty, and likely the appeal of this game to others, but my autism disagrees with it.&lt;/p&gt;</description></item></channel></rss>